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Ray trace gives different results depending on no. of analysis rays or no. of detector pixels

  • February 18, 2021
  • 1 reply
  • 93 views

Forum|alt.badge.img
  • Infrared
  • 7 replies

Hi


I am trying to work out the irradiance at different distances from a given light source.


I was supplied with actual values from empirical testing, and I thought OpticStudio would corroborate that.


However, I found that I got very different answers.


I have since found out that the results that the Ray Trace gives (peak irradiance for each detector) can give greatly different results depending on the # X Pixels and # Y Pixels that I set for the detectors, and also for the number of analysis rays for the source.


All I want is an accurate value for the peak irradiance at certain distances from a source.


Is there an easy way of setting this up?


Thanks in advance


Jo Ling

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1 reply

David
Luminary
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  • Luminary
  • 336 replies
  • February 18, 2021

Hi Jo Ling,


The only way OpticStudio can measure the peak irradiance is by noting the irradiance determined for the detector pixel which received the most power. If the average number of rays in a pixel is small, this could produce large statistical variations. It is also the case that even with good statistics, you are really averaging the  power received over the pixel area to determine each pixels irradiance. So if the power received in a given pixel is non-uniform, then dividing that pixel into a set of smaller pixels will result in one of them having greater irradiance that the original larger pixel.


I think one way to obtain meaningful simulation results is to consider the largest area for which varations in irradiance is insignificant, and choose that as a pixel size. Then use sufficient analysis rays such that pixels receiving significant power have a statistically significant number of ray strikes.


Kind regards,


David


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