I am running dozens of non-sequential ray traces in a row, and I'd like to know of any tips for optimizing speed. My current process:
- Calculate a path for a moving source/detector.
- For each point in the path, move the source/detector a few mm (currently either a rectangle or STL detector) and run a ray trace.
- Aggregate the results at the end.
I saw that you were considering using GPUs (in particular RTX cards) for ray tracing. Any progress on that? ETA? Maybe a beta build of OpticStudio that I can use? It would take a while to run 56 traces at 500k rays each on an 8k triangle STL. 🙂 Maybe I'm missing a simple way that this can be 10x faster.