Technical details about how to simulation AR/VR systems with Ansys products (Mainly Zemax,Speos and Lumerical)
22/11/16: Add Fresnel, human vision and some learning paths.
Many thanks to Mathieu Reigneau!
22/12/06: add explanation of dll parameters: stochastic mode, max/min order
KBA learning path (including all AR examples) :
HUD & AR – Knowledgebase (zemax.com)
AR surface relief waveguide:
Simulate 2D diffraction grating using customized diffractive DLL | Zemax Community
关于如何使用Zemax的RCWA工具进行EPE的仿真 | Zemax Community
Lumerical RCWA和Zemax OpticStudio的动态链接 | Zemax Community
Updates about this dll
OpticStudio grating tools beta function update history | Zemax Community
VHG:
Overview of Kogelnik's Efficiency Calculations in OpticStudio
Modeling a Holographic Waveguide in OpticStudio for AR Systems
FAQ of volume hologram model in OpticStudio | Zemax Community
Updates about this dll
Building Exit Pupil Expansion (EPE) based volume holographic gratings (VHG) | Zemax Community
Pancake:
Straylight in VR Pancake | Zemax Community
How to make a tolerance analysis for pancake optical system? | Zemax Community
Freeform AR prism:
Fresnel lens modeling:
How to model a Fresnel lens in OpticStudio – Knowledgebase (zemax.com)
How to model a complex Fresnel lens – Knowledgebase (zemax.com)
Birdbath:
Human vision:
Relying on What You See: Luminance Matching and Human Vision | Ansys Webinar
OpticStudio models of the human eye – Knowledgebase (zemax.com)
How to model the human eye in OpticStudio – Knowledgebase (zemax.com)