I often use a combination of:
- Null Objects
- Spheres
- CAD objects
that are not traced (rays never interact). I do this to create reference coordinate systems and CAD objects for rendering and context.
When I exceed about (x15) to (x20) objects in the NCE, there is a noticeable reduction in performance with this editor. It takes longer to scroll, navigate, open detailed menus. I’m concerned that all my extra objects are potentially causing a drop in performance that I don’t want to experience.
I expect the sphere and CAD object to place a burden on rendering the 3D layout, but...
Question 1: Do these objects place a computational burden on the editor or ray tracing?
Question 2: What is the computational burden so I can avoid over using these objects?