after/during running a raytrace, is there a way to hide the rays that go from one object to another?
I very much need these rays to be in the Path Analysis but would much prefer not to see this subset of rays in the NSC 3D Editor as they obscure everything else in the system.
To give some context, there’s a source rectangle that needs to be quite a bit larger than the field of primary reflectors and detectors. I put a “ground plane” detector roughly the same size as the source rectangle behind everything else and I need to determine how much energy is hitting this “ground plane” detector. The problem for the NSC 3D Editor is there’s to many of these rays hitting the “ground plane” and I can’t see the details of the light hitting the other objects in the system.
Best answer by MichaelHView original