Hello Naresh,
The spot produced by the elliptical reflector of the lamp is essentially an extended source, and it is not possible to perfectly collimate an extended source. The reason for that, and the mathematics that define the limits on collimation, can be found in the concepts of etendue and, for imaging systems, the Lagrange invariant.
These concepts are too complicated to explain in a post. But the Zemax website offers an excellent tutorial on illumination system design here.
I especially draw your attention to the section titled “Background theory of illumination design.” But it’s well worth the time to go through the entire tutorial.
Dear David
Thanks for your comments.
After going through the knowledgebase articles, it it clear that a perfectly collimated beam may not be possible.
How do we calculate the collimation for Lamp data provided in the question.
What could be the possible design changes you would suggest??
Thanks
Naresh
Hi Naresh,
This application likely requires an aspheric condenser lens. To collect and collimate light with a 30 degree cone half angle requires a lens with NA = Sin(30) = 0.5. These are common parts for this application. The exact diameter and focal length will depend on the beam diameter you wish to produce. The shorter the focal length the smaller the diameter and the greater the divergence of the beam. That’s the etendue trade off.
There are other important considerations in working with arc lamps. These lamps produce a lot of IR and UV.
- It is important not to reflect IR back into the lamp because that can overheat the lamp.
- It is often important not to send IR down the beam because that can overheat the apparatus making use of the visible light.
- It is often important to strip the UV out of the beam, because extended exposure to the UV can deteriorate the apparatus.
- It is very important not to expose people to the UV. It can damage eyesight. Engineers working with prototypes often wear safety glasses that do not pass UV.
Many of these design issues are dealt with using hot mirrors, cold mirrors, and filters in the optical path to divert unwanted wavelengths to an internal beam dump.
The fundamental design of illumination paths like this is often done in sequential mode, with quantitative analysis performed in non-sequential mode