I would like to input into an imager a plano beam that simulates irradiance from a scene at infinity to do some analysis in POP. So the beam is collimated and in this case fills the imager entrance pupil of 120mm. It can be monochromatic. The beam should have a top hat irradiance profile. The FOV is 4.0 x 7.4 deg full FOV. I don’t believe that I want a guassian with a waist, divergence, etc. Any suggestions? Harvey
There is a learning path that offers some useful guidance of material setup and algorithms of refractive index calculation. Materials – Knowledgebase (zemax.com)[How to return the index of refraction at a specific wavelength]There is a KBA that shows how to do it: How to return the index of refraction at a specific wavelength – Knowledgebase (zemax.com)An alternative way is to use 1-D Universal plot using the INDX operand. Basically, we can sweep the Wavelength 1 value, then calculating the INDX operand value for Wave 1 on Surface 1. This will create a plot with the specified number of steps. [How can I optimize the glass in sequential mode]Glass substitution, this method is suitable for the case that we need to consider materials that have special properties, for example, glasses suitable for molding or durable at extreme environmental conditions. See more details in this KBA:How to use glass substitution to optimize the glasses in your optical design – Knowledgebase (zemax.com)Model
Already have an account? Login
Enter your username or e-mail address. We'll send you an e-mail with instructions to reset your password.
Sorry, we're still checking this file's contents to make sure it's safe to download. Please try again in a few minutes.
Sorry, our virus scanner detected that this file isn't safe to download.