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Personally, I’d use non-sequential ray tracing.
First, I’d make the assumption that the surface / object was completely Lambertian and 100% reflective. While I’ve wanted to use BSDF (link) data, none of my clients have cared enough to get their materials measured.
I’ve always wanted to build a DIY BSDF measurement tool. Seems pretty straight forward. However, I’ve never had the time. Want to collaborate on this?
-B
See this link as well: Community Question/Answer
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