Hello,
When using objects as sources it would be very useful to normalize the power to the surface area of the object. A good example of where this is useful is for blackbody sources where the intensity per surface area is well known.
Internally Zemax must be calculating the surface area when doing the raytrace in order to distribute the rays evenly.
Is it possible to have access to this information?
Has someone already created a macro to do this for generic objects?
thanks,
Ross
Best answer by Sven.Stöttinger
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