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I want to generate vortex beams by simulating a vortex phase plate in the optical path like this.

The effect I want to achieve is as shown in the first image

 Different topological loads will produce different imaging effects

by using grid sag , I wrote a dat file to create a special surface sag which is shown in the figure below. But when I looked at the simulation results using a physical propagation POP, it was very different from what I expected. I want to know how to simulate the Vortex phase plate and produce vortex beams correctly
 

 

The relation between vector height, wavelength and refractive index is corrected


Hi @pumpkin!

Thank you for sharing your work. We have also published a user defined dll if it helps: 

 


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