Skip to main content

hey,

i would like to create a ‘dent’-like feature on cladding of a multi-mode fiber to leak light out, but my setting like the following with an object of ‘air’ as material does not work. How can we I achieve this?

 

The nested object rule assigns the material of overlapping regions to be that of the last entry in the editor. So if you want Cylinder 2 to define the dent as air, it needs to follow the two glass cylinders, or at least that of the cladding.


The nested object rule assigns the material of overlapping regions to be that of the last entry in the editor. So if you want Cylinder 2 to define the dent as air, it needs to follow the two glass cylinders, or at least that of the cladding.

Thanks David!


Reply