锤化之前忘记添加面型限制,锤了一晚上出来一个奇葩面型,要怎么对这个面型进行控制?
欢迎各路大佬点评补充:
1.使用Q type,定稿之后进行非球面类型转换
2.使用分析→ PAL/Freeform里面的Power Pupil/Field Map进行分析
3.使用POWF和POWP进行优化控制
4.希望接近球面的话使用BFSD
5.控制曲率的话使用SDRV和SCUR
对了,有时候local会优化不动,记得锤一下,可能会有惊喜哦。
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