I have a question for a CAD reflector object being used with MIRROR material property.
How do I change the reflection efficiency of the mirror so that each ray bounce takes into account this efficiency and I get a more realistic result?
I am aware of the Coating selection in the object but that applies some kind of spectrum which seems like a hassle to dig into as there are many files, I'd ideally like to just enter 0.9 for 90% efficiency or change it based on my measurements, dealing with monochrome light. The reflector will be made out of aluminum and will be polished and then either clear coat anodized or nickeless chrome plated to boost reflection.
Thank you
Best answer by David
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